AHA-BUCH

War/Play

Video Games and the Militarization of Society
 Taschenbuch
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ISBN-13:
9781433120015
Einband:
Taschenbuch
Erscheinungsdatum:
26.06.2015
Seiten:
191
Autor:
John Martino
Gewicht:
296 g
Format:
226x149x20 mm
Serie:
Minding the Media
Sprache:
Englisch
Beschreibung:

Contents: War Culture - The Militarization of Society - Video Games, Digital Culture, and the Militarization of the Young - Propaganda and Video Games - The First Person Shooter - The Military Habitus - Drone Strike - The «Information Empire» - War without End?
The impact that First Person Shooter video games have had on the evolution of youth culture over a decade or more has been the focus of attention from political leaders; medical and legal specialists; and the mass media. Much of the discussion concerning these games has focused on the issues of the violence that is depicted in the games and on the perceived psychological and social costs for individuals and society. What is not widely canvassed in the public debate generated by violent video games is the role that military-themed games play in the wider process of militarization. The significance of this genre of gaming for the creation of a militarized variant of youth culture warrants closer interrogation. War/Play critically examines the role that militarized video games such as Call of Duty play in the lives of young people and the impact these games have had on the evolution of youth culture and the broader society. The book examines and critiques the manner in which the habits and social interactions of young people, particularly boys and young men, have been reconfigured through a form of pedagogy embedded within this genre.