This book presents the state of the art technology in Serious Games which is driven extensive by ...
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous time...
This book presents a collection of state of the art research on GPU Computing and Application. Th...
This book introduces state-of-the-art research on simulation and serious games for education. The...
This book introduces state-of-the-art research on simulation and serious games for education. Bas...
This book presents selected research and development on virtual reality (VR) and serious games (S...
This book introduces state-of-the-art research on virtual reality, simulation and serious games f...
This book consists of chapters that present the state-of-the-art research on mixed reality, simul...
This book constitutes the proceedings of the CCF 18th International Conference on Computer-Aided ...
This book introduces state-of-the-art research on simulation and serious games for education. The...
This book presents a collection of state of the art research on GPU Computing and Application. Th...
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous time...