This book presents the first paradigm of social multimedia computing completely from the user perspective. Different from traditional multimedia and web multimedia computing which are content-centric, social multimedia computing rises under the participatory Web2.0 and is essentially user-centric. The goal of this book is to emphasize the user factor in facilitating effective solutions towards both multimedia content analysis and customized user services.
1. Introduction.- 2. User-perceptive Multimedia Content Analysis.- 3. User Modeling on Social Multimedia Activity.- 4. Personalized Multimedia Search.- 5. Cross-network Social Multimedia Computing.- 6. Conclusion.- A. Appendix.