AHA-BUCH

Digital Video Games and Second Language Acquisition

Promoting Vocabulary Learning and Motivation of EFL Students
 Paperback
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ISBN-13:
9783659976988
Einband:
Paperback
Seiten:
280
Autor:
Mohsen Ebrahimzadeh
Gewicht:
433 g
Format:
220x150x17 mm
Sprache:
Englisch
Beschreibung:

99
Nowadays, school age children spend a lot of time on video games. How do these products affect them? This issue sparked the idea behind this study. Second language learning is a sustained effort in which knowing vocabulary plays a crucial role. This book investigates how video games affect vocabulary acquisition and retention. Also, it examines the effect of video games on students' language learning motivation. Furthermore, an attempt is made to understand the role of enjoyment through this process. The results seem to encourage utilization of video games for language learning in EFL contexts.