E-Content

Technologies and Perspectives for the European Market
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ISBN-13:
9783642064159
Veröffentl:
2010
Einband:
Paperback
Erscheinungsdatum:
14.10.2010
Seiten:
256
Autor:
Peter A. Bruck
Gewicht:
394 g
Format:
235x155x15 mm
Sprache:
Englisch
Beschreibung:

Technologies develop rapidly and reach hurricane levels of velocity but quality E-Content and innovative applications lag behind. This book addresses the question how content industries change within a digital environment and what role information and communication technologies play in transforming the competitive landscape. The authors argue that post-industrial societies tend to pay substantial amounts for equipment and gadgets but invest far too little in the quality of the content. As a result, much effort is and has to be spent on the enhancement of E-Content.

The contributions give an elaborate overview of:
- the specifics, challenges and prospects of content in the network economy;
- market developments of digital media services;
- paid content business models;
- impacts on scientific publishing;
- developments in the field of E-Learning;
- the interplay between technology and content with the example of interactive digital TV;
- the mobile games market;
- emerging new cross media markets;
- the need to enhance the usability of websites and mobile applications;
- how digital applications might be used to capture and store our personal experiences.

A final chapter shows the prospects of the European E-Content market and gives an overview of valuable initiatives and resources dealing with the topic of E-Content.

Covering the whole spectrum of e-contentDescription of the major trends, players and future market developmentsGuide to important initiatives and resources on e-content in EuropeIncludes supplementary material: sn.pub/extras
E-Content in Europe: Dimensions of an Emerging Field.- E-Content Market in Europe An Overview.- The State of Digital Media Service Business.- Paid Content: From Free to Fee.- Content Applications: Selected Cases.- The Impact of E-Learning.- Scientific Publishing: A European Strength.- Mobile Games: An Emerging Content Business Area.- Cross-Media on the Advance.- User-Centric Content Production and Interaction.- Interactive Digital Television in Europe.- The Usability Factor: Improving the Quality of E-Content.- Experience Machines: Capturing and Retrieving Personal Content.- Outlook.- Prospects of E-Content in Europe.- A Guide to European Initiatives and Resources in E-Content.

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