AHA-BUCH

Serious Games for Global Education

Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
 Buch
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ISBN-13:
9783631734704
Einband:
Buch
Erscheinungsdatum:
01.12.2017
Seiten:
296
Autor:
Claudia Müller
Gewicht:
475 g
Format:
216x156x25 mm
Sprache:
Englisch
Beschreibung:

Computer Assisted Learning - Digital Game-Based Learning - Global Education - Global Education in the English as a Foreign Language Classroom - Empirical Study Part I: Blended Learning Study - Results from the Students' Evaluation - Results from the Teacher Interviews - The Empirical Study Part II: The Small Group Study - Using Serious Games for Global Education in the EFL Classroom
In the last few years, global education has become a key concept within the TEFL domain, suggesting competences, topics, and methods that enable students to become responsible and knowledgeable participants in a globalized world. With the help of a triangulated blended learning study conducted in five different middle school EFL classes, and an additional small group study, the author investigates the potential of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.