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Innovative Practices in Teaching Information Sciences and Technology

Experience Reports and Reflections
Lieferzeit: Sofort lieferbar I

53,49 €*

ISBN-13:
9783319036564
Veröffentl:
2014
Seiten:
238
Autor:
John M. Carroll
eBook Typ:
PDF
eBook Format:
EPUB
Kopierschutz:
1 - PDF Watermark
Sprache:
Englisch
Beschreibung:
University teaching and learning has never been more innovative than it is now.
Introduction.- The Karate Kid Method of Problem Based Learning.- Hungry Wolves, Creepy Sheepies: The Gamification of the Programmer's Classroom.- Teaching and Learning in Technical IT Courses.- Towards an Egalitarian Pedagogy for the Millennial Generation: A Reflection.- Higher Education Classroom Community Game: Together We Are Smarter.- The Tinker Toy Challenge - Peeking Under the Cloak of Invisibility in Information System Design.- Learning by Design.- Teaching Structured Analytical Thinking with Data using Visual-analytic Tools.- The Analytic Decision Game.- Cyber Forensic War Room: An Immersion into IT Aspects of Public Policy.- Semester Projects on Human-Computer Interaction as Service and Outreach.- Enterprise Integration: An Experiential Learning Model.- Immersive Learning.- Leveraging Mobile Technology to Enhance both Competition and Cooperation in an Undergraduate.- Teaching Information Security with Virtual Laboratories.- Using Video to Establish Immediacy with Students in Distance Education Courses.- Reflections on Blended Learning.- Chronicles of the Partially Distributed Team Project: Learning to Teach Students to Collaborate in Global Teams.

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