Acknowledgments
Introduction
Chapter 1: Why We Light
The Role of Lighting
Creating Visual Shaping
Directing the Viewer´s Eye
Interview with Chris Wedge Director :: Blue Sky Studios
Chapter 2: Observing the World Around Us
Gathering Reference
Processing Reference
Utilizing Reference
Interview with Sharon Callahan - Lighting Director of Photography :: Pixar Animation Studios
Chapter 3: The Lighter´s Toolbox
Common CG Lights
Basic Properties of Light
Shadows
Interview with Andrew Beddini Technical Supervisor of Imaging :: Blue Sky Studios
Chapter 4: The Lighter´s Workflow
Pre-Lighting
Understanding the Roles of Each Light
Let There Be Light!
Render Layers
Render Workflow
Interview with Mike Knapp Art Director :: Blue Sky Studios
Chapter 5: Dissecting a Well-Lit Shot
Telling the Story By Emphasizing the Mood
Directing the Viewer´s Eye
Visual Shaping
Interview with Josh Staub Visual Effects Supervisor & Lighting Supervisor :: Walt Disney Animation Studios
Chapter 6: Lighting Scenarios
Character Lighting
Eyes
Interior Lighting
Exterior Lighting
Interview with Haji Uesato :: Blue Sky Studios
Chapter 7: Materials and Compositing
Materials
Simulating Specific Materials
Compositing
Layering
The Final Touches
Interview with Brian Hill Materials Supervisor :: Blue Sky Studios
Chapter 8: Honing the Artistic Eye
Image Breakdowns
Interview with Gabriel Portnoff CG Supervisor :: Dreamworks Animation
Chapter 9: Lighting Walkthroughs
Lighting Scenario One :: Character Beauty Lighting
Lighting Scenario Two :: Character and Environment
Lighting Scenario Three :: Multiple Characters
Interview with Yann Mabille Creative Director/Partner :: Interstate
Chapter 10: Master Lighting
Look Development and Master Lighting
Creating a Clean Rig
Interview with Eldar Cholich Lighting Lead :: Blue Sky Studios
Interview with Kurt Kaminski Lighter :: Walt Disney Animation Studios
Chapter 11: Closing Statements
Getting Started as a Lighting Artist
Thriving in the Industry
Interview with Deb Stone Manager, Talent Development :: Blue Sky Studios